@thesis{thesis, author={Fernanda Julio Gilang}, title ={The discriminatory representation of American Jewish prisoners of war in video game Call of Duty: WWII}, year={2024}, url={http://eprints.uad.ac.id/64652/}, abstract={The portrayal of minority groups in video games significantly influences public perception and understanding of historical events. This thesis investigates the discriminatory representation of American Jewish prisoners of war in the video game "Call of Duty: WWII". The research problem centres on how these portrayals perpetuate stereotypes and historical inaccuracies. The primary objective is to analyse the depiction of Jewish characters and assess the extent to which these representations align with or diverge from historical realities. A qualitative content analysis was conducted, examining character dialogues, storylines, and visual representations within the game. Narrative analysis was employed to understand the broader context and implications of these portrayals. The study found that Jewish characters were often depicted in a one-dimensional manner, lacking depth and complexity. These representations frequently relied on stereotypical traits and did not accurately reflect the diverse experiences of Jewish POWs during World War II. The findings suggest that "Call of Duty: WWII" contributes to a problematic and oversimplified view of Jewish POWs, potentially reinforcing negative stereotypes and undermining the educational value of the game. These portrayals can shape players' perceptions, leading to a distorted understanding of Jewish experiences during the war. The study underscores the need for game developers to engage in more nuanced and historically accurate storytelling. Future research should focus on other side perspective for example from Nazi Germany perspective and the development of guidelines for more inclusive and accurate portrayals.} }