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@thesis{thesis, author={. Heriadi}, title ={Penerapan Algoritma A* Pada NPC (Non Player Character) Dalam Game Escape From Maze}, year={2018}, url={http://eprints.ukmc.ac.id/1703/}, abstract={The A * algorithm is the best path finding algorithm and combination of Djikstra and BFS algorithms. These three algorithms use non-directional weights graph as the basic concept of trace search. The A * algorithm applies heuristic to find the most optimum solution. This research attempts to apply the A * algorithm to NPC in the Escape From Maze game. NPC (Non-Player Character) is a game-controlled virtual agent, interacting with other NPCs, or with a human-controlled character player. Application of the A * algorithm is built to help the character player complete his mission in finding a way out in a maze.} }

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