@thesis{thesis, author={Rismawati Sekar}, title ={Kahoot Game To Improve Vocabulary Mastery Of the Seventh Grade Students Of SMPN 1 Sukorejo In The Academic Year 2022/2023}, year={2023}, url={http://eprints3.upgris.ac.id/id/eprint/2295/}, abstract={Rismawati, Sekar. 2023. The Effectiveness Of Using Kahoot Game To Improve Vocabulary Mastery Of The Seventh Grade Student Of SMPN 1 Sukorejo In The Academic Year 2022/2023 Final Project, English Education Study Program, Faculty of Language and Arts Education, University of PGRI Semarang. Advisor I: Dr. Jafar Sodiq, M.Pd., Advisor II: Indri Kustantinah, S.S., M.Hum. Keywords: Vocabulary, Kahoot game, Learning english . This research is based on a study which attemps to examine the use of Kahoot in vocabulary mastery in group classroom.The main purpose of the study was to determine how effective is the use of Kahoot games in improving students vocabulary mastery in learning english. Two classes and each containing 32 students who participated. Two groups the experimental class and the control class are involved in this investigation.Pre-test will given to the other groups before treatment. Both group will receive the identical post-test at the conclusion of the lesson to determine the degree of significant differences following treatment. Result indicated that there is a difference in the post-test scores of the experimental and control class,with the former areraging 45.28 and the latter 19.72.The Asymp.Sig (2 talied) value is 0.00 0.05,suggesting that the method significantly improves students vocabulary understanding through the use of Kahoot game in the experimental group. The result were compares that the mean of 86.25 was in the range of 80-89 which was categorized as?Good?. Acquire vocabulary of students who are taught via Kahoot Game after treatment is ?Good?.} }