@thesis{thesis, author={Wulandari Wahyu}, title ={THE DEVELOPMENT OF STUDENTS’ VOCABULARY IN UNDERSTANDING NARRATIVE TEXT USING BAMBOOZLE GAMES FOR THIRD YEAR STUDENTS AT SMPN 1 PENAWANGAN IN ACADEMIC YEAR 2023/2024}, year={2024}, url={http://eprints3.upgris.ac.id/id/eprint/4051/}, abstract={Vocabulary is essential for effective language use, without a wide vocabulary the learner will not be able to use language functions to communicate. Teachers needs media to teach vocabulary. Bamboozle media is one of effective media can be used in teaching vocabulary. The objectives of this study are 1) To find out the students? vocabulary ability in comprehending narrative text taught without using bamboozle games as media. 2) To find out the students? vocabulary ability in comprehending narrative text taught using bamboozle games as media. 3) To find out the significant difference of the students' vocabulary ability in comprehending narrative texts taught without using bamboozle games media and those taught using bamboozle games media. The research design of this study was quasi-experimental design that applied pre-test and post test in experiment class and control class. The population of the study was the third year students of SMPN 1 Penawangan in academic year 2023/2024. The class as the sample are nineth class H and nineth C which consist of 30 students in each class. The instrument to collect the data was test. The methodology of the research used data collection. The mean score of pre-test and post test in experimental class was 67,67 and 83.07. the mean score of pre-test and post-test in control class was 66,4 and 76,67. The result of the t-test in experimental class was 4,47 and t-table was 2,04. It could be seen that t-test higher than t-table (4,47 > 2,04). The result of the t-test in control class was 3,02 and t-table was 2,04. It could be seen that t-test is higher than t-table (3,02 >2,04). Therefore, the working hypothesis (Ha) was accepted. It means that any significance differences of the students? vocabulary skill between the students taught using bamboozle media and those taught without using bamboozle media. Keywords: Bamboozle Games, Vocabulary, Narrative text} }