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Rancang Bangun Aplikasi Gamifikasi Dalam Proses Kontrol Disiplin Ibadah Anak
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Institusion
Institut Teknologi Perusahaan Listrik Negara
Author
Hafid, Ach. Hairul
Fitriani, Yessy
Karmila, Sely
Subject
Teknik Informatika 
Datestamp
2022-09-20 02:33:00 
Abstract :
Worship is an activity of religious people as proof of obedience and faith in God Almighty. Children will enjoy the compilation that has been given done for unwanted activities. Teaching worship activities have been carried out by parents since the age of at least 7 years by familiarizing themselves routinely to conduct worship activities. So that children are accustomed to doing religious activities, then parents routinely provide control by reminding children at the time of regular worship activities. The "Yuk Worship" application created by applying the concept of gamification is to provide attraction for children to routinely perform religious activities. The attraction is in the form of points that can be collected to exchange rewards. The more diligent children perform worship activities, the more points can be collected by children. The results of evaluating the use of this application are proven to increase the attractiveness of children to perform worship activities and help parents in controlling the implementation of child worship. 
Institution Info

Institut Teknologi Perusahaan Listrik Negara