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APLIKASI AUGMENTED REALITY PENGENALAN BENDA MUSEUM SULTAN MAHMUD BADARUDDIN II PALEMBANG BERBASIS UNITY
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Institusion
Institut Teknologi Perusahaan Listrik Negara
Author
Sibarani, Cristopel
Siswipraptini, Puji Catur
Rusjdi, Darma
Subject
Teknik Informatika 
Datestamp
2022-09-23 02:51:39 
Abstract :
Augmented Reality (AR) is a technology that combines two-dimensional and three-dimensional virtual objects into a real three-dimensional environment, then projects objects made with this technology to be more interesting and interactive when its application, the use of AR in museums is one of the AR implementations in the field of education and entertainment. Sultan Mahmud Badaruddin II (SMB II) Museum in Palembang has a small average number of visitors per month. This is due to the lack of public awareness to know the culture of their own area and how to explore the museum is very boring. The purpose of this paper is to make an AR application to help visitors get information about collections of objects in the SMB II museum easily, with the display information of museum collection objects more attractive to visitors and hopefully this application can increase visitor interest in exploring the SMB II museum. To build this application, Vuforia aims to register a license from QR Code and Unity 3D to create a 3D design and build a museum object recognition application. The output of this application in the form of information and visualization of objects in the museum of Sultan Mahmud Badaruddin II. 
Institution Info

Institut Teknologi Perusahaan Listrik Negara