Abstract :
The purpose of the researcher choosing the engklek game as a learning medium is by looking at the problems that are now faced by today's children who lack knowledge of traditional games, therefore the researchers choose and develop this engklek media so that students know that traditional games can also be used to learn while playing. Before choosing the engklek game, the researcher tried to find information first related to the engklek game
analysis that is carried out first analyzes the state of the media as the main tool used in learning and the availability of media that supports the learning process. In accordance with the needs because students themselves are often found to be less focused, do not understand, and students who like to play alone.
Based on the results of the acquisition of student questionnaire data obtained with a total result of 1,170 with a percentage of 97.5% so that researchers can conclude that EFAS media gets a very good response and is interesting for students.