Institusion
Universitas Diponegoro
Author
Tedjakusuma, Abel Jethro Matheus
Subject
Social Science and Political Science
Datestamp
2024-12-30 05:40:26
Abstract :
Online multiplayer gaming has revolutionized the digital entertainment
industry, but it has also led to the rise of toxic behaviors, such as cyberbullying.
This study, based on Nancy Willard's Taxonomy of Cyberbullying, examines the
prevalence of cyberbullying in Valorant's text chat interactions. The research used
descriptive quantitative to examine chat logs from 103 gameplay sessions,
collected between October 6 and October 26, 2024. The analysis identified 222
examples of cyberbullying across the selected chat logs, with denigration being
the most prevalent type. These behaviors included derogatory remarks, explicit
threats, and personal attacks, often targeting players' nationalities, gender, and
personal identities. On average, each gameplay session contained two instances of
cyberbullying, highlighting the widespread nature of these toxic interactions.
The study underscores the need for stronger moderation systems and
community guidelines to mitigate cyberbullying in competitive online games. By
applying Willard's taxonomy, the research provides valuable insights into the
specific forms and contexts of cyberbullying in competitive online games. These
findings contribute to the broader discourse on digital communication and
underscore the urgency of addressing cyberbullying to foster healthier and more
inclusive gaming environments.
Keywords: Valorant, Descriptive Quantitative, Cyberbullying, Nancy
Willard Taxonomy of Cyberbullying, Online Multiplayer Gaming
242 kom 2024