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USING QUIZWHIZZER GAME TO IMPROVE STUDENTS’ VOCABULARY MASTERY OF SEVENTH GRADE OF SMP N 2 REMBANG IN THE ACADEMIC YEAR 2021-2022
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Institusion
Universitas PGRI Semarang
Author
Oktika, Firda Indri
Subject
PE English 
Datestamp
2024-03-22 02:59:24 
Abstract :
Oktika, Firda Indri. 2022. Using the Quizwhizzer Game to Improve Students? Vocabulary Mastery of Seventh Grade of SMP N 2 Rembang in the Academic Year 2021/2022. Final Project, English Study Program, Faculty of Language and Arts Education, University of PGRI Semarang. Advisor I: Rr. Festi Himatu K.S.S., M.Hum., Advisor II: Siti Musarokah, S.Pd., M.Hum. Keywords: Vocabulary, Method of learning, Quizwhizzer Game,. Vocabulary is collection of word that used and understood by the people, so it is very important in learning activity. However, many students still have difficulties to learn new vocabulary and the students? vocabulary ability is still low. It is caused by traditional method in teaching vocabulary, so the students feel bored and passive. For this reason, the variety of teaching vocabulary is very needed to improve students? vocabulary mastery such as using game so that the students can increase their vocabulary ability. This study aims to know that Quizwhizzer game can improve the student?s vocabulary mastery of seventh grade. The objectives of this study are: 1) to find out the students? vocabulary mastery before they are taught using quizwhizzer game 2) to find out the students? vocabulary mastery after they are taught using quizwhizzer game, and 3) to find out whether or not there is any significant difference in students? vocabulary mastery before and after taught using quizwhizzer game. Pre-experimental design with the one group pre?test and post-test was used as design in this study. The sample is consisted of 32 students in class VII.4. The technique of data analysis in this study is SPSS 21.The instrument is valid and reliable, it can be seen from the result of the data. The writer used SPSS to analyze the data of t-test. The aim of t-test is to know whether there is a significant difference between before and after using quizwhizzer game. Thus, the result of t-test value is higher than t-table (8.504 > 1.695). It means that teaching vocabulary using quizwhizzer game is effective to improve students? vocabulary mastery of seventh grade. At least, the paper proposed suggestions for teachers that they should use quizwhizzer game in teaching vocabulary. 

Institution Info

Universitas PGRI Semarang