DETAIL DOCUMENT
POWER POINT-BASED EDUCATIONAL GAME ON SCIENCE LEARNING TO SUPPORT ELEMENTARY SCHOOL STUDENTS' LEARNING ACTIVITIES
Total View This Week0
Institusion
Universitas PGRI Semarang
Author
LEVITASARI, ANGGITA NUR
Subject
L Education (General) 
Datestamp
2024-08-26 06:50:52 
Abstract :
Technological developments also have an impact on the world of education. Teachers to be able to use technology to create learning that is fun, interactive, and motivating. This study aims to determine the response of teachers and students as well as the effectiveness of interactive learning media PowerPoint games. This research uses a type of Research and Development research using the ADDIE development model. The developed interactive learning media receives high feasibility ratings, with material experts, media experts, and linguists affirming its validity and suitability for testing. Student responses indicate strong engagement and interest, while teacher feedback underscores its potential as a valuable learning tool. The method used in this research is Research and Development (R & D), which uses quantitative analysis of student learning outcomes to show a significant increase. Thus, the developed interactive learning media effectively enhances student learning outcomes. In the data collection process, the information provided by respondents through questionnaires sometimes does not show the actual opinions of respondents. This happens because sometimes there are different thoughts, assumptions, and understandings of each respondent and other factors such as honesty when filling in respondents' opinions in their questionnaires. Keywords Interactive Learning Media; PowerPoint Games; Research and Development; Elementary School 
Institution Info

Universitas PGRI Semarang