Abstract :
Radio as one of the electronic media has some excess just than another the
electronic media like television. Radio can our enjoyed with do another activities
and can take away easily. But, radio can not give you some information detailed
to audience. The point is, utilizing of media is just some way to fulfill audience
necessary and the gratification will be happend.
Comfort in an activity is an absolute necessity are very sought after and
optimized by each creator and innovator in the field of human comfortable.
Various kinds of models and tools that support the protection of a security value
on human beings, as well as clothing that protects humans from the natural
environment around the body dibalutnya, and of course this requires the
intervention of a desaigner as the creator and giver of more value in the field of
aesthetic and persuasive power.
The analies methode on this research use research methode quantitative-
descriptive character. That means, the systematic scientific research is connected
with sociality phenomenon. And descriptive for describe the audience
gratification with Voice de Campus program.
The conclusion of this research is the gratification hyphoteses on
information motive, privacy identity motive, integration and tnteractive motive,
and entertain motive with mean score GS < GO showed the gratification after
enjoyed the program is happend.
Keywords : the gratification, motive, Voice de Campus, mean score