Abstract :
Tasikmalaya 3 State Vocational High School (SMKN 3 Tasikmalaya) is
one of the Vocational High Schools organized by the City Government of
Tasikmalaya, West Java province. Providing information regarding the location of
each room is needed so that visitors can find out exactly which room they are going
to. The design and development of an introduction application for SMKN 3
Tasikmalaya will use 360º image technology and virtual reality. The 360º image
technology was chosen because it can display building location information and
certain spaces in a 360º perspective so that users can see things clearly and
realistically. The use of virtual reality technology will provide a new and different
experience for users. The methods that will be carried out are data collection, needs
analysis, software engineering using the Luther-Sutopo development method,
testing using blackbox testing, and evaluation using the System Usability Scale
(SUS). Application development will use Unity. The application will run on an
Android-based operating system and the application can be used in virtual reality
mode. The results of the study were conducted on 15 respondents who had visited
and 15 respondents who had never visited SMK Negeri 3 Tasikmalaya, obtained an
average score through a questionnaire with a score of 74.3 which means that the
VR application of SMK NEGERI 3 TASIKMALAYA is included in the
Acceptability Ranges "Acceptable ? which means accepted, included in the grade
scale C and included in the adjective rating "Good" which means good.
Keywords: Image 360º, School Introduction, Virtual Reality