DETAIL DOCUMENT
The Implementation Of Blindfold Game In Teaching Vocabularies To Improve Students’ Achievement At Eighth Grade MTs Guppi Pangkatan
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Institusion
Universitas Islam Negeri Sumatera Utara Medan
Author
Harahap, Kumayasari
Subject
371.3 Metode, kegiatan belajar mengajar; metode pembelajaran 
Datestamp
2021-02-14 15:17:59 
Abstract :
Vocabulary is an important in language. The students have done studied in elementry school but their vocabulary mastery was low. So, the students cannot express their ideas without learning vocabulary. This research was aimed to find out the implementation of blindfold game game in teaching vocabularies to improve students achievement. The subject of this research is eighth grade of MTs Guppi Pangkatan. It consists of 30 students as informants. This research uses a classroom action research. Two kinds of data are collect; quantitative and qualitative data. The technique of analyzing data of this research was using qualitative and quantitative data. The qualitative data were gained from observation sheet, interview, dairy notes and photography evidence. The quantitative data were taken from the tests such as: pretest and post-tests. The result of the research showed that there was the increasing score of students in vocabulary mastery by using blindfold game. The result of the analysis showed that the mean of the pretest was 63,66 (13,33%). The mean of the post-test in the first cycle was 78,33 (76,66%). Then the mean of the post-test in the second cycle was 83,33 (90%). Otherwise, the total increasing percentage from the pre-test to the post-test in the cycle two was 76.67%. It showed that the implementation of blindfold game could improve students? vocabularies and could affect on students? achievement. It can be concluded that the implementation of blindfold game was effective to improve the students? interest in following the learning teaching process. 
Institution Info

Universitas Islam Negeri Sumatera Utara Medan