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THE USE OF PICTIONARY GAME IN TEACHING VOCABULARY AT SEVENTH GRADE STUDENTS OF SMPN 4 MONTA IN ACADEMIC YEAR 2020/2021
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Institusion
Universitas Muhammadiyah Mataram
Author
Mutmainah, Mutmainah
Subject
421 Sistem Tulisan dalam Bahasa Inggris, Penulisan dalam Bahasa Inggris 
Datestamp
2021-10-12 02:52:38 
Abstract :
The Purpose of this study was to investigate whether the use of Pictionary game has a positive effect on students' vocabulary or not. The scope of the study only focuses on noun in teaching vocabulary and analyze the significant different in students' score between students who are taught using Pictionary game and without using Pictionary game. The total population of this study involved 66 students and the sample of this study were 22 students in experimental class and 22 students for control class. The instrument of this study used matching tests which consist of 20 items. The data was collected by using pre-test and post-test, then followed by analyzing the data used SPSS 21.0. The result shows that the average of the experimental class and the control class in the pre-test were 38.86 and 32.05, then the result of post-test from the experimental class is 53.41. which is higher than the result of the control class that is 40.91. Based the paired test, test of 0,000 < 0,005, then from Independent Test above if sig. (2-tailed) of 0,000 < 0,005, it means that the use of Pictionary game has significant different in students' score between students who are taught using Pictionary game than without Pictionary game. It means the use of Pictionary game has effective in teaching vocabulary at seventh grade students of SMPN 4 Monta in Academic Year 2020/2011 Alternative Hypothesis (Ha) is accepted. 
Institution Info

Universitas Muhammadiyah Mataram