Abstract :
Video games seem to be a new trend brought to technology for the purpose of fun and have been proven in the field of education as a possible learning medium. They will soon be replaced by new devices that cannot be considered an alternative to learning. Video games are great for learning. Different types of games can have different effects, especially on students' vocabulary acquisition (Gee 2003, 2008). Playing games is a central feature of video games; that's what makes them good or bad. The researcher then analyzed the quality of the teaching and learning process by using video games such as trivia games to acquire and increase vocabulary, which was the aim of this study, especially as a medium for discussion activities. This study used the classroom action research method with instruments in the form of observation and vocabulary tests, which were applied to 25 fifth-semester students majoring in mining as participants in the non-native English education program. Based on the findings on the test, the average score of students increased from 52, or 8%, to 73.2, or 72%. On observation, students are more enthusiastic and enjoy the learning process using the Trivia Star game. It can be concluded that the use of the Trivia Star game is effective in increasing the students' vocabulary.