Abstract :
This study is to examine the application of the Baamboozle game to support young learners? Speaking activities and to discover the use of the Baamboozle digital game to increase young learners? Speaking Performance. This study applied a qualitative study with a case study approach. The data in this study were interviews with five students of the 1st grade and observation with field notes. The data were analyzed by using thematic analysis. The results showed that most of the students were happy to learn Speaking Performance using Baamboozle because it did not make them feel bored, it was challenging, it made them easy to learn English, and it made them feel more comfortable speaking in English without feeling scared making any mistake. This study has implications for the young learners? teachers in order to apply engaging Speaking activities to encourage young learners to speak in English in order to improve their Speaking skills.