Institusion
Universitas Nahdlatul Ulama Sunan Giri
Author
NANDA ARDINA PUTRI (STUDENT ID : 3120180066)
Fatoni Mohammad (LECTURER ID : 0710038503)
Wafa Khoirul (LECTURER ID : 0727038705)
Subject
423 Kamus bahasa Inggris
Datestamp
2022-11-03 05:33:36
Abstract :
Kahoot is an educational-based game that can bind or as a learning tool used in schools or other educational institutions that contains multiple choice quizzes which can also be accessed via a web browser or Kahoot application. Kahoot can also be used as a measure of the extent of students' knowledge in developing English lessons or it can also be a formative assessment, and also a break from ordinary classroom activities. Efforts to increase student motivation in learning vocabulary in English are carried out by learning prose using different media, namely using the kahoot game application, which is taken as a sample there are 10 students from SMPN 3 Kedungadem with the result that 99.9% of students enjoy the learning process using the application. KAHOOT.
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