DETAIL DOCUMENT
Penerapan Algoritma A* Pada NPC (Non Player Character) Dalam Game Escape From Maze
Total View This Week0
Institusion
Universitas Katolik Musi Charitas
Author
., Heriadi
Subject
T Technology (General) 
Datestamp
2018-11-14 11:54:55 
Abstract :
The A * algorithm is the best path finding algorithm and combination of Djikstra and BFS algorithms. These three algorithms use non-directional weights graph as the basic concept of trace search. The A * algorithm applies heuristic to find the most optimum solution. This research attempts to apply the A * algorithm to NPC in the Escape From Maze game. NPC (Non-Player Character) is a game-controlled virtual agent, interacting with other NPCs, or with a human-controlled character player. Application of the A * algorithm is built to help the character player complete his mission in finding a way out in a maze. 
Institution Info

Universitas Katolik Musi Charitas