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AN ANALYSIS OF STUDENTS’ PERCEPTION USING KAHOOT GAME IN VOCABULARY CLASSROOM: THE CASE OF SEVENTH GRADE OF JUNIOR HIGH SCHOOL 2 TEGOWANU IN THE ACADEMIC YEAR 2021/2022
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Institusion
Universitas PGRI Semarang
Author
Kusumaningrum, Melinda
Subject
PR English literature 
Datestamp
2024-03-15 02:50:04 
Abstract :
ABSTRACT Kusumaningrum, Melinda. 2022. An Analysis of Students? Perception Using Kahoot Game in Vocabulary Classroom for the Seventh Grade Students of Junior High School N 2 Tegowanu in the Academic Year 2021/2022. Final Project, English Department, Faculty of Language and Arts Education, Universitas PGRI Semarag. Advisor I: Dr. Listyaning Sumardiyani, M.Hum. Advisor II: Ririn Ambarini, S.Pd., M.Hum. The aims of this study are 1) to find out the students? perception of Kahoot media, and 2) to find out the student?s interested in Kahoot media. The population of this study was the seventh-grade students of Junior High School N 2 Tegowanu in the academic year 2021/2022. This study took two classes as the sample, it was VII A and VII B. The instruments of this study were interviews and questionnaires. The result of this study showed for interviews the students have positive and negative perceptions of using kahoot, and for the questionnaire using Kahoot can make students fun and exit in the learning process. For the other researcher can create more interesting and fun learning so that students get new experiences in the learning process with Kahoot. Keywords: Perception, Kahoot, Vocabulary 
Institution Info

Universitas PGRI Semarang